Support student learning using digital-age tools
The master of educational technology (MET) degree enables professional educators and corporate trainers to develop multiple literacies and to foster creative thinking using technologies.
Through the program you will learn how to develop learner-centered and content-centered projects and assessments. In addition, you will acquire the 21st century learning skills to creatively apply, assess, and reflect on technologies and media in formal and informal learning environments. And you will learn to view technology and media as vehicles for learning, communication, and collaboration.
Key features of the program are:
- Learning communities and collaborative experiences
- Convenient 33 credit-hour program that can be completed in 18 to 24 months
- Design learning experiences with technology
- Design distance-based programs
- Flexible eight-week courses
Candidates who pursue the master of educational technology degree explore technology and multimedia including print, graphics, sound, video, and the web. The following ISTE NETS.T 2008 supported themes from the foundation of student learning experiences:
- Practicing, supporting and fostering student learning and creativity through technologies
- Enhancing student learning experiences and assessments with digital age tools and processes
- Modeling authentic digital age work and learning practices through collaboration, professional development, and leadership in professional learning communities
- Practicing and modeling digital citizenship and responsibility with colleagues and with students
Program Goals
Students completing the MET degree program will be able to:
- Model ethical uses and applications of digital media in educational and work settings.
- Demonstrate effective uses of technology and multimedia (audio, video, text, images, interactive media, etc) for student learning and teacher reflection, professional growth and productivity.
- Demonstrate effective uses of technology and multimedia (audio, video, text, images, interactive media, etc) for collaborative learning and the development of professional learning communities.
- Design, develop, implement, and evaluate technology-embedded learning experiences for students that enhance content mastery, creative thinking, critical thinking, and global citizenship.